Using Virtual Environment Technology in an Art History...

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Full Title: Using Virtual Environment Technology in an Art History Seminar

Using Virtual Environment Technology in an Art History Seminar

Using Virtual Environment Technology in an Art History Seminar Wednesday, March 24, 2010 12:00 PM Engineering 023 May Chang / Preminda Jacob The Fall 2009 semester introduced Active Worlds (activeworlds.com) to students in the seminar, History and Theory of the Art Museum (ART428/HONR300). In this course, students teams are required to research, curate and design a hypothetical art exhibition within a museum space. Traditionally, students have constructed museum models with plywood, foam core and photocopies of art objects. In Fall 09, students designed, built and furnished their museums with artworks in the virtual environment of Active Worlds. May Chang (Head of Library IT Services) discusses the application of virtual environment technology and the logistical requirements of technical support, equipment and finances; Preminda Jacob (Art History faculty) evaluates the potential of virtual environment technology in aiding students creative thinking, specifically in helping them to envision curatorial practice outside the white cube or black box of the contemporary museum or art gallery; Kenneth Miner (AW Lab Teaching Assistant) reports on students progress in gaining familiarity with AW in three lab sessions, and Benjamin Hong (ART428/HONR300 student) shares a students perspective on engaging in a virtual environment and meeting the challenge of completing a research project in Active Worlds.

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