Posts
ZeniMax Online is looking for three interns for their Elder Scrolls Online project. If interested, contact Amy Glushakow <amy.glushakow@zenimaxonline.com> Job Description – Basepop...
January 8, 2013
·
2:25 PM
OnyxFest is an independent game showcase, with networking opportunities, presentations by area indie game developers, and games to try. It will be Saturday, February 2nd from 10:00-3:00 in the...
January 4, 2013
·
3:07 PM
The Global Game Jam is a yearly event where participants at sites all over the world try to make games on a common theme in the same 48 hour period over the last weekend in January. UMBC has...
December 4, 2012
·
6:28 PM
The Undergraduate Research and Creative Achievement Day is a great tradition at UMBC. It celebrates creative work done by UMBC undergraduates through posters and presentations. This year's is...
April 16, 2012
·
3:46 PM
UMBC has earned an Honorable Mention on The Princeton Review's third annual list of undergraduate schools to study game design, placing it in the top 32 undergraduate schools for game design and...
March 1, 2012
·
1:51 PM
Microsoft is offering a great incentive for Global Game Jam teams at UMBC who make a Windows Phone game this weekend: a Windows Phone. Come early Friday (at 4pm) to UMBC ENG 005 to see a pre-jam...
January 25, 2012
·
7:06 PM
Time is running out to sign up for the Global Game Jam this weekend, but there is still space. Anyone can participate, it doesn't matter if you have never made a computer game before. This...
January 23, 2012
·
5:28 PM
The Global Game Jam is a yearly event where participants at sites all over the world try to make games on a common theme in the same 48 hour period over the last weekend in January. UMBC has...
December 8, 2011
·
6:46 PM
New data is out from the Entertainment Software Association. UMBC GAIM is in good company as one of 343 universities offering degrees in game design, development or programming. It's not...
August 18, 2011
·
12:20 PM
Variable bit rate GPU texture decompression
Yesterday, at the Eurographics Symposium on Rendering in Prague, Dan Baker of Firaxis Games presented the paper "Variable bit rate GPU texture decompression" paper. This is work started by Dr....
June 29, 2011
·
6:19 PM